using UnityEngine; using static Dev.Attrs; namespace Dev.Identity { [RequireComponent(typeof(Curiosity), typeof(Independence), typeof(Pragmatism))] public struct ME { public Stack stack => new("Unity", "Networking", "Client-Server", "Binary Data", "Editor Tooling"); public Skillset skills => Skillset.Gameplay | Skillset.Networking | Skillset.Backend | Skillset.Tooling; public Mindset mode => MindSet.Experimental | MindSet.Pragmatic; public bool IsTeamReady => true; public Languages langs => ["C#", "Go", "Python"]; public Hobbies hobbies => ["Post-apocalyptic settings", "Hardware", "Electronics"]; } }
Skills
Projects
Last Bell — Thesis Project
A visual novel with top-down exploration about returning to an abandoned school; demo version.
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LAF: Living After Flare
A survival MMORPG set in a post-apocalyptic world after a catastrophic solar flare.
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TSSE: The Shadow Silencing Echoes
A multiplayer game navigated using sound waves inside a procedural maze.
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Purrifiers: Cleaning Chaos
Gameplay mechanics implementation, optimization, and multiplayer integration.
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Live in MKS
Gameplay mechanics implementation.
→ View detailsUnity plugins or my another works
A ScriptableObject-based localization system with a dedicated Editor window. Lets you manage translations directly in Unity without touching code.
A full-featured dialogue system. A visual node editor for building conversation trees, conditions and branches.
A custom binary tag format inspired by Minecraft's NBT — bytes have no single fixed meaning; the reading parser decides how they're interpreted.
Professional Experience
Internship at Rubens Games
Worked on Purrifiers: Cleaning Chaos. Collaborated with the team on gameplay mechanics, code optimization, and testing functionality in Unity. Actively involved in the design process and iterative development, which helped grow both programming and teamwork skills.
Purrifiers: Cleaning Chaos
First Internship at Rubens Games
First professional experience as a programmer in the games industry. Independently built the Live in MKS project from scratch in Unity. Worked on character movement mechanics, an inventory system, and code optimization. Learned to work with version control, debugging, and adapting to project requirements, building a solid programming foundation.
Live in MKS